Font of magic is a classless TTRPG system set in the modern day with fantasy elements
The year is [Insert Current Year] magic exisits but only a minority of the world knows of it's existance. Other worlds are out there and full of intelligent life, how you get there is through all sorts of magical ways, science is yet to be able to traverse the expansive distants neccesary.
Each player will have their set of goals and reasons for being part of the campaign. Why are they their what are their links with the other players. This needs to be established in the creations phase to continue the easy running when in session. For example they know of a big bad but nobody will listen to them so they are either trying to convince others to help stop them or stop them themselves.
Players don't have generic stats but specific skills/talents.
In the event of a player check the player will roll a d20, the number will need to be higher than 10 for a standard roll, 15 for hard or 5 for easy.
How to determine how many HP blocks. % of health determines the damage groups
Damage below 5%? will not count
How does healing work?
None → Minor → Major | 0% → 5% → 25%
Include a damage soak? Like armour class.